Disco Elysium’s brand-new Collage Mode lets you “produce the screenshots you have actually constantly preferred”

” Pose and twirl the character designs as if they were toys in the palm of your hand.”

ZA/UM has actually launched a brand-new “Collage Mode” for Disco Elysium.

The new mode– which is out now on PC, and pertaining to consoles “over the coming days”– provides gamers “complete access to characters, environments, results, and customized discussion to produce the screenshots that they have actually constantly wanted”.

DISCO ELYSIUM – Collage Mode Launch Trailer (Official).

The brand-new mode lets gamers put characters “throughout the video game’s paintery environments and after that choose from a variety of ridiculous and reasonable presents”, use filters and frames, and even compose their own discussion to “produce an entire story with a single image by getting in custom-made text that can be positioned anywhere”.

” Collage Mode is an unbelievable tool that puts the characters, environments, and visual results from Disco Elysium into the hands of all the gamers to develop initial art,” describes Kaspar Tamsalu, art director at ZA/UM Studio.

” It likewise enables you to analyze our brush strokes up close and lets you position and twirl the character designs as if they were toys in the palm of your hand. You can actually see up close how the artists came together to produce the video game’s unique appearance, which encompasses brand name brand-new art we made particularly for this mode.”

This most current upgrade can be found in the shadow of a public disagreement in between the studio and numerous of its previous personnel. Previous ZA/UM creatives Robert Kurvitz and Sander Taal just recently reacted to the studio’s current news release, challenging much of what it states.

In a declaration to Eurogamer, the duo explain ZA/UM’s statement as “incorrect and deceptive in a number of aspects”. It likewise, they continue, “looks for to unjustly paint us – the staying minority investors in ZA/UM – as simple unhappy staff members.

While ZA/UM states that Kurvitz and Taal’s work claims versus the studio were withdrawn for absence of proof, the set state they saw the termination “as part of a bigger project versus us and will pursue legal alternatives appropriately”.


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